He can use shurikens to briefly paralyze his enemies, which is useful for attacking foes that can parry standard attacks. This is especially useful when the player is given the opportunity to maintain a kill streak while moving between platforms.Īlthough Hotsuma will primarily use Akujiki to defeat his foes, he carries a small arsenal of secondary weapons. This can be done by repeatedly attacking an enemy, stealth dashing in between attacks, and dashing to attack another nearby enemy before Hotsuma falls. However, as long as Hotsuma's sword makes contact with a foe, his stealth dash will be replenished, so it is possible for the player to use the stealth dash in midair to maintain their airtime. Unfortunately, Hotsuma can only jump twice he can perform an initial jump that takes him airborne, and a second midair jump that will allow him to ascend slightly higher. Enemies may briefly focus on the afterimage, so the player can use this move to avoid taking damage. He can jump, hang on walls, and utilize the stealth dash, which is a move that propels him forward and leaves an ethereal afterimage in his wake. In addition, Hotsuma can perform a number of non combative moves that primarily aid his ability to traverse an environment. Therefore, in order to maintain a full supply of Yin and to augment Akujiki's power, the player is challenged to acquire a fluid and uninterrupted string of kills. When augmented in this fashion, Akujiki is incredibly powerful and can easily slaughter the game's strongest enemies, including a majority of bosses, in a single hit. As the player maintains a kill streak, Akujiki's power will temporarily grow, and this growth is represented by a blue or bright magenta aura that surrounds the sword's blade. The tate executions give players an incentive to kill all enemies as quickly as possible. If the player can kill a group of four or more enemies before their bodies disintegrate, a tate (in Japanese: 殺陣) attack will be executed, which will release a larger portion of Yin for Akujiki to consume. If the player can kill another foe before the timer reaches zero, the timer will reset to its initial position, and the player will have an opportunity to kill yet another enemy in order to maintain a kill streak. When the timer reaches zero, the enemy's body will decompose. When the player kills a foe, the foe's body will remain frozen in time, and a timer will begin to count down. Therefore, it is in the player's best interest to ensure that Akujiki's hunger remains sated. If Hotsuma's Yin is fully depleted, the sword will begin to consume his Yang, and Hotsuma will die when his Yang is depleted. Akujiki devours the Yin of its fallen enemies if no enemies are slain, the sword will eventually begin to consume Hotsuma's Yin to compensate. It is also possible to execute a forward thrusting spin slash that will knock foes to the ground, and Hotsuma can kick his foes to break their guard. Additionally, and while on the ground, the player can hold the square button to charge Hotsuma's sword and release a devastating slash attack. This combo can only be done on the ground although the player is free to attack repeatedly while in midair, Hotsuma will only execute a single type of attack. Hotsuma's sword, Akujiki, is his primary weapon, and the player can use it to execute a basic four-move combo by repeatedly pressing the square button. In combat oriented levels, the player must kill enemies in a quick and efficient manner. The combat is fast paced yet simple and involves large numbers of recurring enemies. While these levels contain enemies, engaging them in combat is optional. In the second section of each level, the player must locate and destroy a number of targets, which maintain a magical barrier that blocks their progression. The first section of each level consists of a series of enemy encounters, in which the player must defeat a certain number of enemies before they can proceed. The player guides protagonist Hotsuma through eight levels that each consist of two sections and a boss battle. Shinobi is a third person 3D action game.
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